Comment dessiner une bouche - étape par étape

Bonjour à toute la famille Wacom,

Le visage est un vrai sujet de prédilection chez les artistes, quelle que soit l'époque. C’est pourquoi nous pensons qu'il est judicieux d’examiner de près les différentes parties du visage une par une. Aujourd’hui, nous allons parler de la façon de dessiner la bouche.

The mouth, compared to eyes and noses, is a feature of the face with much more variety. Whereas drawing eyes and noses can often be quite similar from one to the next, there are even more creative possibilities when dealing with mouths. In addition, the mouth is the most anatomically flexible facial feature, and can therefore take on a wide variety of shapes. It is simply not possible in a single, short tutorial to go into the huge range of states of mind that the human mouth can express. This would end up including the anatomy of the jaw as well as the corresponding musculature around the jaw which varies widely depending on the position of the mouth. A complete overview of the stylistic possibilities when discussing how to draw a mouth is beyond the scope of this tutorial.

Therefore, I have selected a cross-section of different styles and positions in the first picture. In this tutorial on how to draw a mouth, we will concentrate on our preferred approach. Of course, we don't want to restrict anyone's style with this approach. As always, our main aim is to identify a concept to be as inspirational as possible for you.

Let's start.

Comment dessiner une bouche de face

La position de la bouche

Commençons par la position de la bouche. Après avoir construit la tête, les lignes de guidage nous donneront la position verticale. La bouche repose sur la première ligne de division entre le nez et le menton. Autrement dit, la distance entre la bouche et le menton doit être à peu près équivalente à deux fois la distance entre la bouche et le nez. En moyenne, la bouche est à peu près aussi large que la distance entre les pupilles. D’expérience, mieux vaut réduire un peu cette largeur.

Pour commencer à répondre à la question sur la façon de dessiner une bouche, dessinons une simple ligne. Il s'agit de la ligne principale de la bouche : le bord inférieur de la lèvre supérieure. C'est le moyen le plus rapide et le plus intuitif de définir la forme d'une bouche. La ligne n'a pas besoin d'être parfaitement droite, mais gardez les courbes aventureuses pour plus tard.

Next, we add the upper lip “V” at the midpoint of the line. It can be anything from sharply pronounced or not present at all. At the beginning, let’s limit ourselves to a very subtle “V”. Make sure that the lines of the “V” are not straight, but curved slightly downwards.

On each of the two outer edges we add a comma: the corners of the mouth. These two commas will to a large extent eventually determine the overall expression of the mouth.

When drawing the upper lip, it is best to first construct a flattened trapezoid in order to make sure that it is as symmetrical as possible.

Now we draw the contour of the upper lip as elegantly as possible using the trapezoid construction. It should rise gently from the sides and form a small “V”-shaped indentation in the middle. You will notice that the difficulty in drawing this line lies in making sure that it is neither too round nor too angular.

Finally, the lower lip is a simple, flat “U”. The “U” should point towards each corner of the mouth, but in most cases it is a good idea to not connect the corners of the mouth with the lower lip.

Another inverted “U” is there to indicate the chin. This chin-“U” now lies precisely upon the lower of the two headshape construction guide lines.

Corners of the mouth make all the difference

Here you see the same mouth three different times with different corners. The corners of the mouth can be drawn upwards or more downwards, thick or thin, or you can even experiment with crazier shapes. You should keep in mind that tiny changes in these little, inconspicuous commas can significantly influence the expression of the face you are drawing. It is not the most prominent line, but about 90% of the mood of the face - happy or sad or whatever - will be decided by these lines. If your drawing of a face does not achieve the desired expression, it is usually because of the corners of the mouth!

How to draw the upper lip

The shape of the upper lip can vary greatly depending on the face when we consider how to draw a mouth. Narrow upper lips tend to look more masculine. A flattened “V” indentation can give the upper lip a more feminine look. But of course this doesn’t mean that women always have wider lips than men. It’s not at all a rule.

How to draw the “V” and the lower lip

The lower “V” can also take on different shapes. It can be more pronounced or less, or semi-circular.

Finally, the lower lip can also deviate from the “U”-shape and, for example, become flatter towards the middle or rise slightly (see the last picture).

The more of these variations you know, the richer your possibilities and ideas when drawing different mouths.

Comment dessiner une bouche ouverte

Ensuite, ouvrons la bouche. Il y a un certain nombre de choses à garder en tête ici.

The wider the mouth opens, the narrower it becomes both in overall width and in the lips. If the mouth is wide open, the lips are stretched and therefore thinner. The two “V”s of the upper lip also progressively flatten.

The teeth are easiest to show if you ignore the spaces between them. Reducing the rows of teeth to continuous surfaces is helpful, because spaces drawn between teeth run the risk of looking instead like gaps between teeth. If you still want to show the teeth individually, it helps to draw the spaces as finely as possible.

Normally, the bottom row of teeth is only visible when the mouth is open really wide. Here you can also hint at the palate and tongue, but it is usually sufficient to represent the mouth’s interior as a continuous, dark surface. Therefore, let’s stay focused on how to draw a mouth and not go into too much detail about the interior.

Comment dessiner une bouche de profil et dans d'autres perspectives

Dessinons maintenant la bouche de profil

Repartons avec la ligne principale : le bord inférieur de la lèvre supérieure, y compris la virgule au coin de la bouche. Remarquez que la ligne principale est orientée vers le bas. Au premier abord, on peut penser que la bouche est triste, mais ne vous y trompez pas : ce sont les coins de la bouche qui déterminent l'humeur.

De profil, la lèvre supérieure a la forme d’un trapèze fortement incliné vers l’avant, comme vous pouvez le voir sur l'illustration. Elle dépasse visiblement de la forme de la tête.

La lèvre inférieure doit avoir à peu près la forme d'un rectangle en partie recouvert par la lèvre supérieure. Il est préférable de commencer par deux lignes presque parallèles dirigées vers le bas. La première commence au coin de la bouche. La seconde commence clairement à l’intérieur de la lèvre supérieure. Comme on peut le voir sur l'illustration, elle commence à gauche du coin de la lèvre supérieure.

On termine maintenant le rectangle de la lèvre inférieure. Notez que la lèvre inférieure dépasse généralement moins du visage que la lèvre supérieure.

Enfin, reliez les lèvres supérieure et inférieure au nez et au menton.

Quelques variantes

Cette méthode de construction offre généralement beaucoup de liberté. À vous de décider des proportions à suivre, des angles de vos lignes, de la netteté des coins ainsi que de la courbure des différentes lignes : vers l'intérieur, vers l'extérieur voire même en « S ». Presque tout est possible ici.

Bien sûr, vous pouvez également intégrer les deux « V ». De profil, la ligne principale venant de la gauche se confond avec le « V » en bas, comme illustré sur la dernière ligne.

Les proportions et les angles de la construction de la bouche varient en fonction de la perspective

Commencez toujours par la ligne principale, car elle sert de base au reste de la construction. La ligne principale suit la courbe de la tête. Si la tête s’incline vers le haut, la ligne principale devient une courbe ascendante. Si la tête s’incline vers le bas, la courbe de la ligne principale s'oriente elle aussi vers le bas.

De plus, que la tête soit orientée vers le haut ou vers le bas, nous devons aussi penser que l'angle de vue sur les lèvres change lui aussi : certaines zones des lèvres rétrécissent ou s'élargissent en perspective. Si on incline beaucoup la tête vers le bas, la lèvre supérieure disparaît complètement. La distance entre la lèvre inférieure et la ligne du menton raccourcit également lorsqu'on tourne la tête.

Les ombres des lèvres : style BD

Shadows

Now let's add a little shade to the lips. The mouth in frontal view lends itself well to this. If you are working digitally, best use the following steps on a separate layer.

First of all, we fill the entire lip area with a medium grey tone.

When we think about how to draw a mouth, most of the shadow on the lips is created along the main line. The shade should be slightly darker than the background layer, but not so dark as to overshadow the outlines. The shadow area follows the lip shape above and below the main line respectively. It is slightly “U”-shaped at the bottom and with the usual “V” at the top.

Light

Let’s now define the two lightest areas. These are at the top of the upper lip and at the bottom directly below the drop shadow, bean-shaped one on the lower lip. Because lips tend to have a bit of a shine, the light areas can be easily drawn in white with hard edges.

Finally, in order to add texture, interrupt the two white areas in some places. The easiest way to do this is to make some quick stripes on the plane of the white area with an eraser. The interruptions should always run radially from the center line, up and down. Think of it like the rays of an almond-shaped sun.

With a little practice, this somewhat abstract, bold shading method works very well and is also quite easy to apply to different perspectives. But, let's go ahead and try a more detailed version anyway.

Les ombres des lèvres : style plus réaliste

If you want to draw lips a little more realistically, you can do the following:

Lips have a lot of very fine, vertical wrinkles. These can be easily simulated by filling the lips with many thin, slightly outward-curving strokes, as shown in the first picture. It is best to use only about 30% opacity and draw the strokes as quickly as possible, similar to hatching. It doesn't matter at all if your hatching goes beyond the edge of the lip because you can simply erase all the overhanging hatching at the end. Start at the left edge and work your way inward to the center. When you reach the center, rotate your work surface. This is the easiest way to change the direction of the curve.

Now repeat the same process on a separate layer, this time in white.

More detailed main-line

Another way to achieve more detail is by dividing the main line into many overlapping “U”s. Try to vary as much as possible: wide “U”s, narrow “U”s, high “U”s, and flat “U”s. Always let the ends taper upward.The slope of the “U”s gets flatter towards the sides, mirroring the thin texture lines. And, always position the lower edges of the “U”s on your main line.

Fine-tuning

For a clearer understanding, here I have highlighted the layer used in the individual steps, and partly hidden the unnecessary layers. Here on the first picture you can see the result so far of all the components, including the grey background area. Each step is on its own layer. This will give us the flexibility to add the finishing touches:

First, we can reduce the opacity of individual layers to fit them together better (picture 2). The layers containing the many thin white and black structural lines can be made a little more unobtrusive, so it’s good to reduce their opacity a little.

The third picture shows some subtle revisions. In a few areas the structure seems exaggerated. You can remove these areas carefully with a soft eraser. In the picture, I have removed the black structure along the upper edge of the upper lip. I have only left the bean-shaped area of white texture on the lower lip.

Also, the outer edges of the lips still look a bit too hard. So, we can soften the edge of the grey background area.

Shadows of realistic lips

Now we use shadows to give the lips even more depth, similar to the abstracted mouth before, but this time with softer edges. We will need the heaviest shadows directly below the main line. The shadow here can be very dark, almost black.

We again define two areas of light: one at the top of the upper lip, and an almond-shaped one below the drop shadow of the lower lip. You don't necessarily have to follow my shapes exactly here. Instead, just try to imagine which areas of the lips get the most light.

Dessiner le brillant des lèvres

Pour finir, on peut ajouter la même calque de brillance utilisé sur la version abstraite en le modifiant un peu. Comme vous pouvez le voir, j’ai un peu plus insisté sur le « V » en haut.

Bien sûr, toutes les bouches n'ont pas besoin d'autant de détails que dans le dernier exemple. Mais il n’y a bien sûr aucune limite au nombre de détails. À vous de décider du niveau de détail qui convient à votre dessin.

J'espère que vous avez aimé apprendre à dessiner une bouche et que vous avez appris un ou deux bons conseils pour vos futurs dessins.

À bientôt.

Draw a mouth. Get started with Wacom One.

Wacom One creates a familiar pen-on-paper feeling, thanks to a 13.3” screen with natural surface friction and minimal reflection. The pen feels light and natural in your hand and transforms into a pencil, paintbrush or chalk in your selected software. All you need to draw a mouth. Creative software comes included, along with the ability to connect to your computer, as well as certain Android devices.

Wacom One 13 pen display
Draw, design and create directly on a high resolution screen with a precise pen.

Shop Wacom One 13

Learn more about drawing

Discover more

See all Wacom families of products

Pen tablets

Sketch, draw and edit images with a responsive pad, a precise pen and see your creations appear on screen.

Pen displays

Draw, design and create directly on a high resolution screen with a precise pen.

Smartpads

Write with pen on paper and convert your handwritten notes to digital.

Stylus

Write and quickly note ideas on your mobile device with a Wacom stylus.

About Wacom

Wacom’s vision is to bring people and technology closer together through natural interface technologies. This has made it the world’s leading manufacturer of interactive pen tablets and displays as well as of digital styli and solutions for saving and processing digital signatures. The advanced technology of Wacom’s intuitive input devices has been used to create some of the most exciting digital art, films, special effects, fashion and designs around the world and provides business and home users with their leading interface technology to express their personality. Founded in 1983, Wacom is a global company based in Japan (Tokyo Stock Exchange 6727) with subsidiaries and affiliate offices around the world to support marketing and distribution in over 150 countries. 

Learn more about Wacom

Back to top
A+ A-
Support