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Hello Wacom family! Perhaps you have heard already of the two point perspective? 2 point perspective drawing and how to create it is what we're talking about today.
In this picture, you see a cube. As shown, we are looking at it from above and to the right. The edges which are normally hidden from view are also shown here for complete understanding of the 2-point perspective.
It is common knowledge that all the edges of a cube have the same length. However, objects become optically smaller the farther they get from the eye. In 2-point perspective drawing that means we have to give the vertical edges different lengths when we draw them. The edge furthest away must be the shortest.
In the cube pictured here, the yellow and green sides - the depth and the width - are parallel. Not convinced? If you’re not sure, check it with a fixed square. It actually looks a little bit like the distances of the green lines get bigger to the left, and the distances of the yellow lines get bigger to the right. This is merely an optical illusion inherent in two point perspective. Our eye is used to distant objects becoming smaller. And that’s reason enough to make changes in our drawing.
Several methods exist to represent a cube in a way that our eye perceives it in perspective. One of them is the two-point perspective. The trick is to have the widths and depths of objects converge to a single point each. We call these points "vanishing points". All the green edges (width) we connect to the left vanishing point, while all the yellow edges (depth) connect to the right one. I will explain exactly how this all works now.
Now over to you: Figure out how to draw in 2-point perspective with more cubes, cuboids and boxes using the 2-point perspective technique. The resulting angles and directions are very unique and take on a pretty cool aesthetic.
The 2-point perspective method does however also have certain limitations. For example, if you place an object on the far right of the image, or even outside the vanishing points, it will then distort so much as to no longer look realistic. Likewise, objects that are positioned too low or too high can create problems. So, make sure that you place your two vanishing points as far to the edges as possible from the start, and plan your image instead to be a bit smaller.
Of course, you can draw more than just boxes using the 2-point perspective. Once you have practiced a little, try your hand at other shapes.
The two-point perspective can also assist you in determining proportions. The figures we are now placing on our landscape should be more or less the same size: The size should also match the house so that one person doesn't inadvertently end up looking twice the size of the house.
As you can see in the picture, I first drew the small "reference person" to the right of the house. Using him as a reference, I transfer his head height to the others one by one. You might lose the overview between the many lines and people before you know it. The best way to avoid any unnecessary confusion is to proceed in a logical order according to the picture. Also, make sure your construction lines are not too thick and that you draw only the necessary ones.
When all objects have been constructed, it’s time to get into the two-point perspective detail. But before you start with this, you should make room by removing all the guides that are no longer needed.
Now you can add in details like windows, roof tiles, doors and anything else you’d like. Naturally, every non-vertical line connects to its corresponding vanishing point.
I hope you’ve had some fun and have gotten a nice overview of what you can do with 2-point perspective. While it is very useful, the two-point perspective is not always the best way to construct perspective. In later tutorials, we will cover some additional multi-point perspectives that can be used in other situations.
That being said, in many cases, 2-point perspective works very well: especially when objects are to be shown obliquely from the side, or when dealing with architecture, or depicting large areas. And, especially when the aliens come.
Have fun trying it out, and see you soon!
Sketch, draw and edit images with a responsive pad, a precise pen and see your creations appear on screen.
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ワコムではその企業理念として、人々がテクノロジーを自然に利用できるようなインタフェースを提供することで、人とテクノロジーの架け橋となることを追求しています。この理念のもとに、ワコムはインタラクティブに使用できるペンタブレットやペンディスプレイ、デジタルペン、電子サインの保存・処理ソリューションの分野を世界的にリードするメーカーとなっています。ワコムの直感的に使用できる入力デバイスの高度なテクノロジーは、今最も注目されるデジタルアート、映画、特殊効果、ファッション、デザインなどの制作において世界中で使われています。また、ビジネスからホームユースまでのさまざまなシーンでユーザーの個性を表現するための最先端インターフェース技術を提供しています。ワコムは1983年に日本で創業されて以来(東証1部:コード 6727)、世界的に事業を展開するメーカーとして成長してまいりました。現在、150ヶ国以上における製品の販売や流通を支えるために世界各地に子会社や関連会社を設けています。